What do you do when an NPC attacks you?How do you cope when an NPC is unable to interact with your investigation?
From The Vault: Plummet 25. Corvids & Antiquities
An old manor house, what could lie within?A thousand eyes watching all attempts to break in… This week the party make it outside and spy their next location, a mysterious manor house on the Hill…
Dark Tide 15. Beacons & Blight
It seems that something is wrong with the beacons and the blight is on the move…
From The Vault: Plummet 24. Behemoths & Bandages
They encounter great beasts that lurk in the dark,Unfortunately not all shots find their intended mark This week the party continue to follow the arcana trail through a waterlogged dungeon…
Dark Tide 14. Rogues & Red Lyrium!
The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
From The Vault: Plummet 23. Of Sharks & Swirls
A new party member, a controller of bees,Wading through water with continued unease This week the party continue to follow the arcana trail through a waterlogged dungeon…
Dark Tide 13. Seadogs & Silences
Following the successful arrest, our intrepid recruits must head out to the ship that so scares an elf in custody…
From The Vault: Plummet 22. Scythes & Simian
A magical ring, a fresh blood trailTreacherous traps and a monkey in jail This week the party follow a magical trail down under some ruined buildings…
Dark Tide 12. Arson & Advocacy
Not particularly shaken by the loss of Jose, the rest of the party go to interrogate the suspected arsonist…
From The Vault: Plummet 21. Offal & Observation
A new player joins, a fire breaks outThe swamplands continue to be a dangerous route This week the party continue their journey through the Swamplands… The swamplands continue to be a dangerous route