An urgent call – their assistance is requested,Demons are causing havoc, the town hall cellar’s infested! This week, the party are tasked to traverse the collapsing cellar beneath the town hall to rescue an archivist…
From The Vault: Plummet 33. Chaos in Closets
Taking a trip through a portal, summoned up by a jewelSneaking to avoid the demons within this cultist school This week, the party journey through the portal they opened last time, finding themselves in a strange school filled with cultists and demons…
From The Vault: Plummet 32. Clues for the Curious
This week, the party continue to follow the trail to track down Ebony Darkness, starting their inquiries at the Magistrate’s office…
Dark Tide 21. Fidelity, Faith and Fisticuffs
Travelling ‘medics’ promising a cure all are suspicious enough to start with, yet they have a dark secret in the back of their wagon..
From The Vault: Plummet 31. The Society in the Sewer
This week, following a visit from the Artificer, the party begrudgingly agree to assist in locating Ebony Darkness’ phylactery
Dark Tide 20. The Answers You Seek
A new foe appears in the town, as The Seekers of Truth appear. Ruth, being Dalish, is at high risk of being dragged to the Chantry!
From The Vault: Plummet 30. Reunions & Splits
A blast from their past, brought to stand trial,Accused of working with demons, yet no apparent denial This week, just as the party are beginning to enjoy some rest & relaxation, something big is happening in the town square…
Dark Tide 19. In Pursuit of Poison
Still under contract, somehow, the party have a quest to complete! Poison makes them very unhappy about this…
From The Vault: Plummet 29. The Slalom to Safety
A horn sounds from the mountain, the dwarves give chase!The cart is their only hope, can they survive this race? This week the party attempt to flee from the dwarves on their cart…
From The Vault: Plummet 28. Tunnels & Trolls
A quick descent down into the darkness below,To bypass a trek over the mountains and snow This week the party continue on the road as far away from Rhynn as possible, Arriving at a small encampment at the edge of the mountains, staffed entirely by strange dwarves…