A new foe appears in the town, as The Seekers of Truth appear. Ruth, being Dalish, is at high risk of being dragged to the Chantry!
Category: Dark Tide
Dark Tide 19. In Pursuit of Poison
Still under contract, somehow, the party have a quest to complete! Poison makes them very unhappy about this…
Dark Tide 18. False Reassurances
The next village gives an unexpected welcome – the mayor’s son teaching the locals that Dark Spawn are mere rumours to scare them…
Dark Tide 17. She Who Would Be Queen!
An overly enthusastic greeting is a concerning thing to be met with, but takes a completely unexpected turn!
Dark Tide 16. Struggles & Simpletons
What do you do when an NPC attacks you?How do you cope when an NPC is unable to interact with your investigation?
Dark Tide 15. Beacons & Blight
It seems that something is wrong with the beacons and the blight is on the move…
Dark Tide 14. Rogues & Red Lyrium!
The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
Dark Tide 13. Seadogs & Silences
Following the successful arrest, our intrepid recruits must head out to the ship that so scares an elf in custody…
Dark Tide 12. Arson & Advocacy
Not particularly shaken by the loss of Jose, the rest of the party go to interrogate the suspected arsonist…
Dark Tide 11. A Quarrel At The Lighthouse
After escaping from the fabrikin, mostly, our party land themselves near a lighthouse. Surely there’s only so many opportunities for chaos at a lighthouse, right?